The Baldur’s Gate 3 Warlock class is one that offers the chance to dole out a huge amount of damage in a multitude of ways. It also has one the best cantrips in the entire game, and can be built in a variety of ways to either become a close-range monster, or a long-range spellcaster capable of controlling the battlefield, robbing enemies of their sight, or just summoning clouds of daggers. This Baldur’s Gate 3 Warlock class guide will help you see what the class can achieve, and some of the ways it can turn out depending on your choices.
Baldur’s Gate 3 Warlock Class Guide Overview
Class Features
Cantrips: Warlocks have eight different cantrips upon creation, each of which can be cast at the cost of one action point, but you can only memorize two to begin with.
- Blade Ward: Take only half the damage from Bludgeoning, Piercing, and Slashing attacks.
- Bone Chill: Prevent the target from healing until your next turn. An undead target receives disadvantage on Attack rolls. 1d8 damage.
- Eldritch Blast: Conjure 1 beam(s) of crackling energy. 1d10 damage.
- Friends: Gain Advantage on Charisma Checks against a non-hostile creature. Once the spell ends the creature knows it was Charmed, and might accuse the spell caster.
- Mage Hand: Create a spectral hand that can manipulate and interact with objects.
- Minor Illusion: Create an illusion that compels nearby creatures to investigate.
- Poison Spray: Project a puff of noxious gas. 1d12 damage.
- True Strike: Gain Advantage on your next Attack Roll.
Warlock spell slots: Warlock spell slots are unique in that they can be restored with a short rest, not just a long rest, meaning you can cast spells more often. You start off with two spell slots, but the options differ slightly based on your subclass.
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