The Annapurna Interactive Showcase revealed a new trailer for Neon White. Despite being in first-person and featuring gunplay, this game is not a first-person shooter. Neon White isn't a roguelike or deck-builder either, despite featuring a cyclical run-based formula and card-based combat. According to its developer, Ben Esposito, Neon White is a "speedrunning" game.
"[Neon White] is structured like a speedrunning game in the sense that you have a bunch of levels and to proceed in the game--to continue in the in-game competition so to speak, in the fiction of the game--you have to achieve certain medals or certain status by playing the levels faster," Esposito told GameSpot. "So you play a set and you survive through them and then you revisit them and you start to pick them apart and start to play them faster and get more familiar with them."
"I'm a little reluctant to say it's exactly like a speedrunning game because I think that to a lot of people, that scares them a little--it evokes the extreme dedication of a Twitch streamer. But I think it's an accurate description because [Neon White] is structured where the main goal is to get faster at it. But the game is designed to onboard you into speedrunning in a pretty gentle way if you haven't done it before."
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