A Memoir Blue Uses Music, 2D And 3D Animation To Tell Story Without Dialogue

A new trailer for A Memoir Blue debuted during the Annapurna Interactive Showcase, showcasing a beautiful-looking atmospheric game that mixes together 3D animation and hand-drawn 2D art. The trailer noticeably doesn't feature any words, and creative director Shelley Chen says that's true for the full game.

"There's no words in there, like zero words are spoken by the character, zero narration," Chen told GameSpot. "We decided to have the character animation do all the communicating. Back in the old days, people didn't need words to watch movies. They can get a joke, they can get at the emotion of the characters. So that pumped me to do it this way, because I don't really play many games. I watch more movies than play games."

Instead, A Memoir Blue's story of champion swimmer Miriam, who begins to think back on her childhood memories with her mother, is primarily told through the character's body language, which can be captured in different ways depending on whether the character is a 2D or 3D model. And as a big fan of Disney movies, Chen also sought to use music to tell A Memoir Blue's story.

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