Starfield's Xbox Frame Rate Might Be Locked At 30fps, But Critically, It Is Consistent

One of the year's biggest RPG releases, Starfield, is almost here, and reviews have begun to drop. In addition to a flurry of review scores, impressions have dropped about how Starfield performs on both Xbox Series X and S consoles and so far, things are looking good.

Prior to release, Bethesda confirmed that Starfield would run at 30fps on both versions of the Xbox consoles and it appears that the game hits this mark consistently. In GameSpot's Starfield review, critic Michael Higham wrote, "I jumped between a high-end PC, a minimum-spec laptop, and both Xbox Series X and S. Starfield is a demanding game and you'll get some frame drops in densely populated areas or in the heat of battle where particle effects fill up the screen, yet the game always managed to stay playable on reasonable graphics settings. The 30fps cap on consoles is a bit disappointing, but the most important part is that it held a consistent frame rate throughout."

According to Digital Foundry, Starfield stays locked at 30fps on both the Series X and S, with the game holding up against some of the more chaotic environments. In two of the major cities, New Atlantis and Akila, there were some dropped frames.

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