In Destiny 2, few moments are more infuriating than seeing a Titan charging you in the Crucible and hitting the melee button, expecting your character to whip out a deadly throwing knife--and instead watching as your Guardian commits to a much less effectual stab attack, putting you in perfect position to get erased by a shotgun blast. Thankfully, starting next season, it's possible no Destiny 2 player will ever experience such disappointment again.
Staring in Season 15, Bungie is instituting a change that will allow players to separate their "charged" melee abilities--those that exist on a cooldown, like the Hunter's throwing knife--and their standard, uncharged melee attack (essentially just punching an enemy for a middling amount of damage) onto different inputs. It's one of a long list of changes coming to player abilities Bungie detailed in its This Week At Bungie blog post, most of which will see buffs and nerfs applied to grenades, melee attacks, and Super abilities next season.
While the melee change is a nice tweak, it's the many adjustments to the speed and damage of abilities that's going to have a major effect on Destiny 2 in Season 15. Bungie is adding penalties to sliding around the battlefield, for instance, which is a major tactic in PvP matches in particular. A lot of players use the short-range slide ability to close gaps, get to cover, and wallop unsuspecting opponents, and you'll often see players who do nothing but slide throughout a match. Bungie's looking to lessen sliding's advantage, and in Season 15, you'll incur a penalty to weapon stability and an increase in shotgun pellet spread when you slide, making it more of a tactical tradeoff to hit the dirt.
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