Ratchet and Clank: Rift Apart is going to offer multiple graphics modes to players right at launch- or at least it will if you download the game’s day one update. Developer Insomniac Games recently took to Twitter to confirm that said update is not only going to add the previously confirmed Performance Mode for 60 FPS gameplay, but also a Performance RT mode that will feature 60 FPS gameplay while having ray tracing enabled, similar to what Marvel’s Spider-Man: Miles Morales did.
What exactly is that going to mean though? In a separate tweet, responding that that very question, Insomniac confirmed that each of the three modes (Performance, Performance RT, and Quality, with the latter having 30 FPS performance), Rift Apart uses dynamic 4K resolutions with temporal upscaling. In laymen’s terms, the resolution is natively going to be lower in Performance mode, and even lower in Performance RT, but will be upscaled to a dynamic 4K across all modes regardless.
Insomniac has been great with offering visual options across all of its games of late, so it’s great to see Rift Apart getting off the ground with so many options. The game looks gorgeous as it is, and by its very nature, is going to benefit hugely from better performance, so each of three options are going to be great to have.
Ratchet and Clank: Rift Apart launches on June 11 exclusively for PS5.
Players who update #RatchetPS5 on launch day gain access to our Performance & Performance RT Modes.
Enjoy a sneak peek at 60fps gameplay with ray-tracing enabled! pic.twitter.com/85ecP4LDZl
— Insomniac Games (@insomniacgames) June 5, 2021
All three modes use a dynamic base resolution that then goes through our temporal injection process to achieve a 4K image. This is similar to how #MilesMoralesPS5 works.
— Insomniac Games (@insomniacgames) June 5, 2021
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