In The Anacrusis, Infinite Replayability Shapes How It Tells Its Story

Revealed at the Summer Game Fest Kickoff live event and then further detailed at the Xbox Showcase Extended, The Anacrusis is an upcoming four-player cooperative first-person shooter where you and your allies fight through waves of alien monsters. If that seems like an alien variation of Left 4 Dead, it should! The game is developed by Stray Bombay, a studio co-founded by Kimberly Voll and Chet Faliszek, the latter of whom is an ex-writer for Valve who penned Left 4 Dead.

I reached out to Stray Bombay to ask the studio about The Anacrusis' overall narrative and how it plans to deliver a story over the course of folks' many replays. Keeping in mind that players will replay the game multiple times, Stray Bombay has designed The Anacrusis to have "hundreds" of stories.

"The Anacrusis is created to be infinitely replayable," Faliszek said. "That means the action, your tools, the enemy spawns are different each time you play. While the story isn't infinite, we understand how people will play the game and that replayability shapes the way we tell the story."

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