One of the most memorable features of the Mass Effect series has always been its morality system. Choice is a huge part of the Mass Effect series, and that's true in Mass Effect: Legendary Edition as well. If you're new to the series, though, you might not realize exactly how the morality system works. It toggles between two extremes: Paragon, a conversation-centric, merciful approach, and Renegade, a down-to-business, confrontational approach. And while it can be fun to change how your Commander Shepard approaches problems on a case-by-case basis, we've got some advice for you: Pick Paragon or Renegade and stick with it.
Your status as either Paragon or Renegade is determined by your choices throughout the game, whether it's in dialogue with other characters or in how you choose to resolve conflicts and solve problems. In dialogue, Paragon choices are always on the top of the dialogue wheel, while Renegade choices are always on the bottom. As mentioned, these aren't so much "good" or "bad"; more like "diplomatic" and "expedient." The Paragon works with other people to try to make everyone happy, while the Renegade gets the job done no matter whose feathers it might ruffle.
As you make Paragon or Renegade choices, you'll earn points for each side, which are tracked on the Squad screen for your character in all three games. It's fully possible to collect both Paragon and Renegade points throughout the game, allowing what seems best in the moment to dictate how you talk with people or wrap up problems. However, there are a lot of things in the Mass Effect games that are dependent on you either being very Paragon or very Renegade. Often, it doesn't matter which of the two extremes you hit, as long as you hit one of them. Being fully Paragon or fully Renegade (or at least pretty close) often opens up extra dialogue options and other content in the game.
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