Irrational Games was working on a multiplayer component for BioShock Infinite, but due to various issues, the studio elected to cut multiplayer and focus exclusively on the campaign. Multiplayer developer Bill Gardner says in reporter Jason Schreier's new book, Press Rest, that it was very difficult to let go of what he worked so hard to create.
"You spend a lot of time and put your heart and soul into something just to have it disappear in the span of a meeting," Gardner said in an excerpt from the book posted recently on Polygon. "You never really get over that."
As previously reported, Irrational was said to be planning at least two multiplayer modes for BioShock Infinite that took the form of a tower-defense-like mode and a campaign-inspired cooperative mode.
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