At the end of the month, you’ll be able to get in touch with your evil side with Evil Genius 2: World Domination. The long awaited follow up will see you take on the role of one of four distinct evil genius characters in an effort to take over the world. As with most major releases nowadays, there’s also a day 1 patch to consider, and now we have a list of the many tweaks it’ll be getting with it.
Developer Rebellion released the full patch notes on their official Discord. There is quite a lot here, including fixes for general stability as well as specific changes to the four genius’ campaigns, such as spiderbots hitting things more reliability or certain objectives being tweaked. You can see the full list below or see it as compiled by the good folks at DSOGaming through here.
Evil Genius 2: World Domination, along with this patch, will release on PC on March 30th, and you can see the full PC requirements through here.
General
- Crash fixes and stability improvements
- Improved Shadow quality
- General balance adjustments
- Super Agents, Crime Lords, and Narrative Characters will arrive at the Lair more reliably
- Super Agents and Narrative Antagonists appear on the World Map more reliably
- Incinerator queuing functions as intended: No more pile-ups of Body Bags!
- Event Log notifications correctly clear once Deserting minions have left the Lair
- Event Log notifications reduced when many minions enter combat
- A number of Scheme costs have been rebalance
- Various text, localisation, and icon improvements
- Objectives correctly reward the full Gold amount listed if there is sufficient space in the player’s Vault
- Characters now disembark the Cruise Ship more elegantly when arriving at the “Caine Key” island Lair
- Captives can be interrogated on the same Trap multiple times
- Minions will correctly stow weapons before Interrogating characters on Traps
- Updated Doomsday Cavern entrances to be visible from higher floors
- Audio added for Geniuses using their Inner Sanctum items, mocking captives
- Dialogue volume adjustments during narrative scenes
- Updated Island preview images in the Lair Selection screen
- Narrative Characters will no longer duplicate in unusual circumstances
- Heat increases significantly more slowly when playing a campaign on the “Easy” difficulty setting
- Completed Objectives now display in reverse-chronological order
- Improved gamepad support
- HUD is correctly displayed on Nvidia Surround and AMD Eyefinity multi-display setups
- Narrative Characters cannot be prematurely executed
Evil Genius Campaigns
- Emma’s Spiderbot completes Executions more reliably
- Ivan’s campaign objective, “Rumour Has It” updated to provide greater player freedom
- Narrative dialogue will no longer repeat during Maximilian’s “War on Krast” Objective
- During Zalika’s “Perfect Pitch” Objective, the Objective will correctly track if you have already built the V.O.I.D. Prototype item
- During Zalika’s campaign Objective “Perfect Pitch”, Investors can leave the Lair without impacting progress
Side Stories
- Side Stories can no longer be started before unlocking any advanced minion types they require
- Crime Lords are reliably converted to full Henchmen upon completion of their Side Story
- The Declaration of Independence cannot be prematurely reclaimed by the Forces of Justice during the “Fool’s Gold” Side Story
- Wrecking Bola destroys items in the Lair more reliably
- Scheme “Made from Sternum Stuff” correctly despawns after completing the Side Story “Them Bones”
- IRIS’ combat VFX now correctly fade when combat has completed
- During the “North by North” Objective, Jubei will no longer enter a homicidal rage and start murdering innocent Tourists
Sandbox Mode
- Tourists spawn in Sandbox mode at the correct rate
- Security Desks and Cameras are now unlocked in Sandbox Mode
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