Call of Duty: Warzone Update Nerfs DMR 14 Again, Fixes Infinite Stim Glitch

Call of Duty Warzone_03

Raven Software already released one update to curb the DMR 14’s dominance in Call of Duty: Warzone but it wasn’t quite enough. To that end, the developer has released another update which takes a much harsher stand against the weapon. It also nerfed the Type 63 and Diamatti again while fixing the latest infinite Stim glitch.

First off, the DMR 14 – its bullet penetration has gone from Sniper to Assault Rifle. The damage fall-off range has also been decreased, recoil increased and headshot damage reduced after 750 units of distance. Vertical recoil reduction on the Front Grip has been removed but horizontal recoil reduction has been increased to 30 percent. You can’t use the Field Agent Foregrip to offset this too much either since its vertical recoil reduction has gone from 35 to 25 percent while the horizontal recoil reduction has gone from 35 to 30 percent.

The Type 63 has also had its bullet penetration changed to be more like an assault rifle along with damage fall-off ranges being decreased. The Diamatti’s max damage has been reduced from 45 to 40 while using it Akimbo sets all location damage multipliers to one. Check out the full range of changes below courtesy of Raven Software on Twitter.

DMR 14

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased: 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased: Increased moderately for second and third bullet and increased slightly for subsequent bullets
  • Locational damage multipliers adjusted: Headshot now does less than 100 damage after 750 units, lower torso reduced from 1.1 to 1.01 (~8%)
  • Front Grip: Vertical recoil reduction removed, horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip: Vertical recoil reduction decreased from 35% to 25%, horizontal recoil reduction decreased from 35% to 30%

Type 63

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased: 60 damage before / 45 damage after 900 units (down 55% from 2000 units)
  • Front Grip: Vertical recoil reduction removed, horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip: Vertical recoil reduction decreased from 45% to 30%, horizontal recoil reduction decreased from 45% to 40%

Burst pistol (Diamatti)

  • Max damage reduced from 45 to 40 (~11%)
  • Akimbo: All location damage multipliers set to 1

Infinite stim glitch

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

  • Seasonal Challenges fixed to appear/track as intended

Blueprints

  • Gallantry (MAC 10): All stats updated to match base Mac-10



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